![]() Its purpose was to both allow me to have a basic project to start with in the 2023 GMTK Game Jam, and to have something to work from for future mini-projects. That took a bit over a day to trim it all down and clean it up a bit. A skeleton project means a mostly empty project with some basic code for drawing stuff to the screen, playing sounds, getting input, etc. I've also worked on updates for Speed Demons (Apple Arcade-only until 2024), created + finished Devastator for PC/consoles, and created the Rhythm Storm demos.Īfter version 0.261 of Instruments in early June, I spent a little time taking some elements of Rhythm Storm to create a new "skeleton project". Of the 42 months since the game started, I'd estimate I've worked on the game between 30-34 months total. But not all of that time has been spent on Instruments. ![]() I started working on Instruments of Destruction in January of 2020, which means it's now been 3.5 years of development time. I previously said Late Summer 2023 for campaign, but Fall 2023 is now the current goal and I don't want to promise anything until it's a lot closer to being done. I expect to debut the campaign before 1.0, but I don't have a realistic timetable for either one quite yet. Beyond that, the full campaign and version 1.0 will be focus. So look for version 0.300 in the next couple weeks, then for the PAX West demo in early September. With the new campaign and version 1.0 coming, there will be a lot more stuff happening and the game will receive more promotion as well. I've avoided promoting the game in the first half of 2023, aside from entering it in a few things like PAX Rising/etc. Overall interest in the game is low at the moment, and that's partly intentional on my part. I'll consider bringing back the Featured Vehicles again in 2024. Thanks to those that entered, and to all the past featured vehicle creators. I will set 4 of the entries to be featured (and update the featured vehicle text) later today. That build will come to Steam shortly after PAX West.ĭue to a lack of interest (less than 10 vehicles entered in the Grappling Hook contest) and a desire to focus on PAX West and version 1.0, I'm going to pause the Featured Vehicles contests. I have a list of 10-12 vehicles that will be featured there, and that includes many of the ones seen in the video above. I'm hoping to reach a good stable point soon where I can update the Steam version to 0.300 (and fix anything that breaks) before really focusing on the PAX West demo. Other recent changes include removing the entire XP system, more work on the multi-vehicle system (still not done), making a bunch of new more-realistic structures, fixing water effects appearing beneath terrain, and improving how structures and large blocks react to explosions. Weird stuff has always happened on occasion in Instruments due to all the physics (and some rare lingering bugs), so it's hard to track down the root cause, especially with thousands of blocks in every scene. ![]() I believe I have most of the issues fixed, but it's a difficult problem to solve with certainty. The bugs mostly come about because setting the position/rotation does care about parenting, and that still needs to happen at certain times (such as creating the buildings), and recycled blocks in particular can have issues. Parenting (and un-parenting) objects in Unity is *really* slow, and I realized I didn't need to un-parent blocks when they break off a structure because the physics happens independently regardless. That step is now skipped completely, so destruction is a lot smoother. It used to take up to 100 milliseconds to un-parent all the blocks from the structures during big explosions. The most exciting (and buggiest) is optimizing the destruction system. That leads me to what I've been working on lately, which is mostly a lot of random stuff. ![]() Many of those shown will debut at PAX West along with new maps/structures/missions/etc. It shows off a number of the vehicles that will be in the new singleplayer campaign. Part of what helped get Instruments selected is this trailer I put together at the end of May. It will also be the first time I've met Auvic (musician for Instruments, Speed Demons, and Rhythm Storm) in person, as he'll be coming as well. I've been to PAX West a couple times to show Overload with Revival Productions, but this will be my first Radiangames title I've shown. Being selected means you get a small booth in a great location on the show floor. The PAX Rising Showcase chooses a small number of indie games every year. PAX West is one of the biggest gaming conventions in the US, and it takes place at the beginning of September in Seattle (Labor Day Weekend here in the US). I'm excited to announce that Instruments of Destruction will be featured in the PAX Rising Showcase at PAX West! See all the PAX Rising titles here: PAX Rising Showcase.
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